Bosco hails from Chicago, Illinois.
After high school, he did what any reasonable person would do and cold called Sam Raimi's production office, Ghost House Productions, leaving a voicemail to intern. They called back and offered him the ‘gig’. So he sold his car, packed his bags, and moved to California with $500 in his pocket to work on the film Drag Me To Hell.
He landed his first paid editing gig with Lifetime, and his career hasn't slowed since. He's done pre-vis and on-set work for Ted and its Oscar campaign, worked on the Cosmos reboot with Neil deGrasse Tyson, and spent a few years on the Sony lot with Adam Sandler's Happy Madison, building a prototype for a Happy Gilmore iPhone game (it never shipped, but the holiday parties alone were worth it). He's traveled the world with Activision Blizzard (Seattle, Italy, and Australia were favorites), presenting Destiny, Call of Duty, and Skylanders at trade shows, and has served as a founding member and Lead Narrative Editor at Squanch Games on their debut title, Trover Saves the Universe.
Since then, he's worked with Lionsgate, Sony, Skybound, Jimmy Kimmel Live, Ubisoft, and Bungie (and more!), working across film, TV, and video games as a director, editor, producer, DP, motion designer, and narrative designer.